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Digital Tutors - Creating a Hard Surface Futuristic Soldier in ZBrush
Duration 9h 11m Difficulty Level Advanced Project Files Included MP4
Software used
ZBrush 4R6, Maya 2014, Photoshop CC, After Effects CC
What you will learn
Throughout these lessons we will explore different techniques for creating hard surface details in the context of creating a futuristic soldier.Part of the challenge of hard-surface sculpting in ZBrush is knowing which techniques to use to achieve the desired result. While this course is certainly not exhaustive of the different tools ZBrush provides, it does offer a look at how taking a diverse approach to mesh creation can pay dividends.
By the end of the training you will have a strong understanding of the importance of tackling any project with a varied tool kit, as this will give you the confidence to know that you will always know just the right tool for the job.
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Introduction and project overview 01:03
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Blocking out the torso 11:17
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Blocking in the arms and legs 11:21
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Adding the feet and hands 13:15
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Reviewing the concept 09:13
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Dividing the mesh into workable polygroups 12:15
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Using polygroups to plot out armor panels 12:55
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Using Panel Loops to create the under-armor 11:09
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Creating the abdominal armor 13:41
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Extracting the ribcage armor 11:51
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Creating armor for the sternum 12:52
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Creating the chest plate cover 13:25
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Extracting the primary chest armor 13:04
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Creating complex armor shapes for the torso 12:06
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Creating the shoulder armor 14:32
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Sculpting the upper arm armor 11:33
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Customizing the curve brush to add armor enhancements 12:23
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Creating the armor for the pelvis 11:45
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Creating the upper leg armor 13:01
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Creating the armor for the lower leg 08:38
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Using DynaMesh for the knee armor 08:04
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Blocking out the boots 13:35
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Detailing the hands 09:17
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Blocking out the back and neck armor 13:21
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Detailing the neck armor 06:34
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Creating a mech spine brush 13:12
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Using DynaMesh to create the backpack 10:41
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Using curve brushes to detail the backpack 12:32
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Adding tendrils and surface details to the backpack 12:16
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Blocking out the armor for the face 12:50
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Adding the eye piece and detailing the cranial armor 10:40
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Inserting additional eye pieces 12:36
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Modeling the robotic eye 12:08
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Detailing the eyepiece 10:13
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Incorporating the eyepiece into the head 13:19
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Creating the mouth piece 08:57
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Adding wires and final details to the head piece 09:12
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Blocking in the human face 12:23
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Polypainting the face 14:58
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Creating the wrist cannon 13:50
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Adding final details to the wrist cannon 12:39
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Setting up the render 14:30
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Creating the background image in After Effects 11:56
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Compositing the render passes in Photoshop 11:51
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Texturing armor damage in Photoshop 12:02
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Adding color in Photoshop 13:16
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Final touches in After Effects 13:37

