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Digital Tutors - Skill-Builder Mastering Topology in Maya

Going through tutorial projects step-by-step is a really powerful way to learn the different modeling tools and techniques. You can see how those tools work as you follow along and create a particular model with your tutor.

The real power, however, comes from being able to take the techniques you've learned and apply them in a different way to a different project. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of topological exercises.

Each exercise will consist of three lessons covering topics from N-Gons to facial topology. In the first lesson, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise. This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible.

Each Skill-Builder Tutorial ends with a final project where you'll get to take all of the new skills and techniques you've learned and apply them to your own mini-project.

Skill-Builder Mastering Topology in Maya contents:

  1. Introduction and course overview

  2. Removing N-Gons: Skill review

  3. Removing N-Gons: Exercise

  4. Removing N-Gons: Solution

  5. Working with triangles: Skill review

  6. Working with triangles: Exercise

  7. Working with triangles: Solution

  8. Working with poles: Skill review

  9. Working with poles: Exercise

  10. Working with poles: Solution

  11. Rerouting edges: Skill review

  12. Rerouting edges: Exercise

  13. Rerouting edges: Solution

  14. Facial loop: Skill review

  15. Facial loop: Exercise

  16. Facial loop: Solution

  17. Geometry reduction: Skill review

  18. Geometry reduction: Exercise

  19. Geometry reduction: Solution

  20. Resolution for animation: Skill review

  21. Resolution for animation: Exercise

  22. Resolution for animation: Solution

  23. Character troubleshooting: Skill review

  24. Character troubleshooting: Exercise

  25. Character troubleshooting: Solution

  26. Final Project Overview

  27. Character concepts

  28. Creating eyes

  29. Contours and features

  30. Adding specific details

  31. Asset cleanup and organization

  32. Final Project Assignment

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