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Digital Tutors - Skill-Builder Mastering Topology in Maya
Going through tutorial projects step-by-step is a really powerful way to learn the different modeling tools and techniques. You can see how those tools work as you follow along and create a particular model with your tutor.
The real power, however, comes from being able to take the techniques you've learned and apply them in a different way to a different project. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of topological exercises.
Each exercise will consist of three lessons covering topics from N-Gons to facial topology. In the first lesson, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise. This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible.
Each Skill-Builder Tutorial ends with a final project where you'll get to take all of the new skills and techniques you've learned and apply them to your own mini-project.
Skill-Builder Mastering Topology in Maya contents:
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Introduction and course overview
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Removing N-Gons: Skill review
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Removing N-Gons: Exercise
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Removing N-Gons: Solution
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Working with triangles: Skill review
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Working with triangles: Exercise
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Working with triangles: Solution
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Working with poles: Skill review
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Working with poles: Exercise
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Working with poles: Solution
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Rerouting edges: Skill review
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Rerouting edges: Exercise
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Rerouting edges: Solution
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Facial loop: Skill review
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Facial loop: Exercise
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Facial loop: Solution
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Geometry reduction: Skill review
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Geometry reduction: Exercise
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Geometry reduction: Solution
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Resolution for animation: Skill review
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Resolution for animation: Exercise
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Resolution for animation: Solution
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Character troubleshooting: Skill review
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Character troubleshooting: Exercise
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Character troubleshooting: Solution
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Final Project Overview
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Character concepts
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Creating eyes
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Contours and features
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Adding specific details
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Asset cleanup and organization
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Final Project Assignment

