ArtFab

No public preview image is available.

X-Particles v2 PRO for C4D R16 MacOSX

Haven't found a working build for C4D R16 on Mac OS

Tested and working on R16_9AF11231

X-Particles v2 Pro For Cinema 4D

Year / Date : 2013

Version : v2 Pro Developer : X-Particles Bit depth : 32bit, 64bit Language : English Medicine : Present System requirements : Cinema 4D R13, 14 Description : X-Particles v2 For Cinema 4D R13-R14 - this is the Pro version X-particle which is a full-featured particle system which is suitable for most purposes, is intended for experienced users and those who want to produce high-end effects. X-Particles v2 For Cinema 4D is a completely new particle system, which does not need a standard or Cinema 4D Thinking Particles.

Emitter Features:

  • Maximum Particle count of 1 billion particles (C4D has Itself A Smaller Total limit on the number of objects Which can be generated);

  • Multithreaded emitter;

  • Fast Particle Generation, significantly faster Compared to the Previous version (1.2);

  • Memory footprint kept as Low as Possible;

  • Competely revised and much Improved Collision engine;

  • Three standard emitter Shapes, or use any Primitive, polygon object, or spline as A source of particles;

in object mode, and direction Initial Particle emission source (EG object vertices or polygons or texture A) can be selected;

  • Also in object mode, particles can be emitted from objects Which are Being Themselves generated by another X-Particles object (EG put A Trail object in A Sweep NURBS and use the Sweep as A source object for more particles);

  • In object mode particles can be emitted from A Voxel Grid;

  • Emitted particles can be stuck to the source object and Move with IT;

  • Emitters can be used to Spawn Other particles from particles using A Spawn Modifier;

  • User-selectable Editor Colour and Shape for particles;

  • Many Other parameters Including Speed, birthrate, emission frames, lifespan, etc.;

  • Built in HUD display for Particle Counts;

  • MAXON'S "Thinking Particles" can be emitted for compatibility with Pyrocluster and the Hair renderer. Key features: "Four of the generator objects: an emitter object, Sprite Generator and Trail; "Three control object: the system, the question of action; "Professional Effects, various built-in modifiers, which are used in the movies and some new programs, "Six tags; "revised and significantly improved engine, "Shader Particles; "Sprite channels shaders; "Online Updater for quick updates and bug fixes.

Install mac:

  1. Drag x-particles folder to Applications>MAXON>Cinema 4D R16>plugins

  2. Serial provided in READ-ME-Serial.txt

  3. For presets in content browser drag the x-particles.lib4 file into your "maxon preferences">library>browser folder (see readme.txt)

Open in Telegram

Keep exploring

Open in Telegram