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Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 5
Duration 6h 52m Difficulty Level Beginner
Project Files Included
Software used
3ds Max 2014
What you will learn
In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character.
We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories.
At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene.
These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
Partner
Tutor
Joshua Kinney
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Introduction and Project Overview01:07
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Setting up reference images09:27
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Understanding deformation09:58
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Blocking in the lower torso12:49
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Modeling the chest12:13
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Modeling the back07:01
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Modeling the shoulders15:31
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Modeling the arms12:59
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Finishing the arms08:32
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Modeling the finger11:58
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Duplicating the fingers08:42
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Blocking in the deforming loops of the hand13:23
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Filling in the gaps of the hand13:42
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Finishing the hand17:26
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Blocking in the hips10:36
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Modeling the legs10:47
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Modeling the shoe15:27
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Creating the wrinkles of the pants10:03
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Separating the shirt geometry11:02
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Creating the wrinkles of the shirt09:56
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Blocking in the eye10:40
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Blocking in the loops of the mouth13:52
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Connecting the loops of the face12:49
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Blocking in the profile of the head13:11
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Connecting the face and the skull12:15
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Filling in the cheeks14:23
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Modeling the lips10:23
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Modeling the nose11:00
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Connecting the head to the neck15:06
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Modeling and attaching the ear11:25
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Modeling the main hair mesh08:46
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Finishing the main hair mesh15:57
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Modeling the pony tail15:36
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Modeling the accessories13:21
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Modeling the eyebrows and eyelashes11:32

