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GameDev.tv - From Blender to Unity: Game-Ready Assets, Characters and Animation by Stephen Woods
Got sweet Blender models but no clue how to get them into Unity? We’ve got you covered. This course is your shortcut to exporting game-ready assets that actually work.
You’ll learn the full workflow for taking props, characters, and animations from Blender into Unity. No more janky imports or weird material issues.
Bake textures that look sharp in-engine. Add Levels of Detail to boost performance. Export clean, crisp assets that load right into Unity.
We’ll show you how to rig characters using Rigify — a free Blender add-on that’ll save you loads of time and pain.
You’ll create simple but powerful control rigs, animate with Blender’s Non-Linear Animation Editor, and export distinct actions to Unity.
This course is perfect if you're tired of relying on pre-made assets and want your own creations in your game.
Whether you're an artist, indie dev, or hobbyist, this course helps you build your own pipeline — fast, fun, and fluff-free.
All you need is a basic understanding of Blender and Unity. No coding required. Just bring your models and your game dev dreams.
Ready to make Unity your Blender asset's new home? Jump in and let's build something awesome.

