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Digital tutors - Quick Start to ZBrush Volume 2
What you will learn
In Volume 2 of the Quick Start to ZBrush, we'll build on the concepts covered in volume 1. We'll start by talking about advanced primitive creation techniques. We'll discuss the important topic of polygroups and look at methods for modifying geometry in ZBrush.
We'll also cover some character-specific sculpting techniques in addition to an automatic method for recreating a mesh's topology. We'll also learn about using Panel Loops, working with stencils and modifying our strokes in different ways. In the end we'll add to our Quick Start project by creating a character and mechanical elements for the piece.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
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Introduction and project overview 01:11
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Advanced primitive creation 06:10
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Creating ZSphere armatures 13:43
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Working with polygroups 08:49
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Modifying geometry 06:07
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Deforming geometry 06:29
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Sculpting the character 14:03
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Using QRemesher 11:02
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Using custom alphas 07:19
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Working with panel loops 07:31
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Sculpting with stencils 04:39
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Modifying strokes 07:13
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Extracting geometry 08:57
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Volume 2 assignment 06:50

