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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
Learn Game Design, Prototyping, and Programming with Today?s Leading Tools: Unity? and C#
Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.
Coverage Includes:
? In-depth tutorials for eight different game prototypes
? Developing new game design concepts
? Moving quickly from design concepts to working digital prototypes
? mproving your designs through rapid iteration
? Playtesting your games and interpreting the feedback that you receive
? Tuning games to get the right ?game balance? and ?game feel?
? Developing with Unity, today?s best engine for independent game development
? Learning C# the right way
? Using Agile and Scrum to efficiently organize your game design and development process
? Debugging your game code
? Getting into the highly competitive, fast-changing game industry
