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Digital Tutors - Quick Start to Modeling in Maya: Volume 5
This fixes the duplicate file issue of original torrent and includes the missing lesson 23 from the original.
Duration 3h 3m Project Files Included
In the final volume of the Quick Start to Modeling in Maya, we'll build on the concepts covered in
all of the previous volumes.
We've built small hard-surface props and set pieces, but in this volume we'll build an entire
character. We'll use what we've learned to this point to block in the different parts of the
character and make sure they all fit together well. We'll discuss character specific topics like
animation-ready topology. We'll use reference images in our scenes and talk about building organic
shapes, in addition to the hard surface pieces. We will learn to model efficiently by only
creating necessary detail and then mirroring it over.
This project will be a longer process than previous volumes, but the tools and workflow you'll use
will enable you to begin creating your own characters immediately. These courses are designed to
be taken in sequence so we really encourage you to start with the first four volumes before
continuing with this section.
We also encourage you to take advantage of the assignments that follow each volume. These
assignments will allow you to take what you've learned and apply those tools and techniques to
your own projects.
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Introduction and project overview
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Setting up reference images
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Modeling the torso
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Detailing the torso
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Adding the abdomen
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Modeling the legs
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Detailing the legs
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adding the pelvis
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Building the belt buckle
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Modeling the short toga
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Building the upper arm
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Modeling the gaunlet
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Finishing the gaunlet
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Modeling the hand
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Building the feet
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Modeling the shoulder armor
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Blocking in the head geometry
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Modeling the mouth
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Adding rough eye sockets
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Refining the eyes and sockets
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Modeling the ears
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Adding the nose and horn
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Scene cleanup and assignment

