ArtFab

No public preview image is available.

3DMotive - Cloth in UDK

In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!

UDK, Maya

Justin Harrison

Open in Telegram

Keep exploring

Open in Telegram