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Digital Tutors - Painting Realistic Eyes in MARI
Duration 2h 15m
Difficulty Level Intermediate
Project Files Included
Software used
MARI 2.0v2
What you will learn
Whether you are watching a CG movie or playing a video game, when it comes to characters, one of the
first things we notice is their eyes. We read emotions and character intent through the eyes and
ultimately evaluate the characters effectiveness beginning with this important feature. Needless to
say, understanding how to paint believable eyes for a texture artist is very important.
In this tutorial, we will focus on painting a realistic human eye by splitting it into three critical
areas. We will methodically move from painting the iris to the pupil and finally the sclera of the
eye. Along the way we will really flex MARI 2.0?s new layer based workflow with a heavy emphasis on
masks, mask stacks and adjustment stacks. To wrap this course up we will learn how to create a subtle
bump map and finally how to export our maps out of MARI. By the end of this training, you will have a
good understanding of how to break down and paint textures for a realistic human eye.
Tutor
Eddie Russell
36706
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Introduction and project overview 01:15
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Setting up the MARI project 12:33
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Beginning with base colors 10:48
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Painting striations for the iris 08:52
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Adding color and a shadow to striations 12:40
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Duplicating painted striations 11:09
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Painting additional striations 12:50
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Planning for and painting web-like structures 14:38
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Finishing off the diffuse for the iris and pupil 10:57
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Blurring the edge of the iris 06:53
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Beginning to paint the diffuse for the sclera 11:08
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Finishing the diffuse for the sclera 06:08
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Creating a subtle bump map 12:32
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Exporting maps from MARI 03:36