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Digital Tutors - Rigging Your First Character in MODO 801

Duration 3h 22m Project Files Included MP4

In this series of MODO tutorials we'll learn core rigging concepts and tools when rigging characters for animation.

We'll start by getting our model ready to be rigged. We'll then create the character's skeleton from the ground up.

Next, we'll skin the model to its skeleton and refine its deformations while learning helpful weight-painting

techniques. To conclude the course, we'll create an animator-friendly control system, with the help of constraints,

expressions, and the channel links tool, so that our rig is robust and efficient.

By the end of this MODO training, you'll have the skill set needed to rig your own characters for animation.

  1. Introduction and project overview

  2. Cleaning up the model

  3. Creating a joint chain for the torso, neck, and head

  4. Drawing the leg chain

  5. The pelvis bone

  6. Adding joints for the arms

  7. Drawing joints for the left hand

  8. Finishing our finger joints

  9. Mirroring the arm chain and cleaning up the skeleton

  10. Skinning the model

  11. Editing skin deformations

  12. Adding a global control

  13. Controlling the torso

  14. Connecting our spinal joints to their respective controls

  15. Locking channels and making the rig more presentable

  16. Adding a pelvis control

  17. Controlling the neck and head

  18. Rigging the legs

  19. Cleaning up the left leg's IK setup

  20. Adding a foot roll system and creating a leg control

  21. Wrapping up the leg control and finishing the foot roll system

  22. Rigging the right leg

  23. Clavicle controls

  24. Arm controls

  25. Controlling the character's wrists

  26. Finger controls

  27. Finishing the finger controls

  28. Finalizing the rig

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