No public preview image is available.
Digital Tutors - Rigging Your First Character in MODO 801
Duration 3h 22m Project Files Included MP4
In this series of MODO tutorials we'll learn core rigging concepts and tools when rigging characters for animation.
We'll start by getting our model ready to be rigged. We'll then create the character's skeleton from the ground up.
Next, we'll skin the model to its skeleton and refine its deformations while learning helpful weight-painting
techniques. To conclude the course, we'll create an animator-friendly control system, with the help of constraints,
expressions, and the channel links tool, so that our rig is robust and efficient.
By the end of this MODO training, you'll have the skill set needed to rig your own characters for animation.
-
Introduction and project overview
-
Cleaning up the model
-
Creating a joint chain for the torso, neck, and head
-
Drawing the leg chain
-
The pelvis bone
-
Adding joints for the arms
-
Drawing joints for the left hand
-
Finishing our finger joints
-
Mirroring the arm chain and cleaning up the skeleton
-
Skinning the model
-
Editing skin deformations
-
Adding a global control
-
Controlling the torso
-
Connecting our spinal joints to their respective controls
-
Locking channels and making the rig more presentable
-
Adding a pelvis control
-
Controlling the neck and head
-
Rigging the legs
-
Cleaning up the left leg's IK setup
-
Adding a foot roll system and creating a leg control
-
Wrapping up the leg control and finishing the foot roll system
-
Rigging the right leg
-
Clavicle controls
-
Arm controls
-
Controlling the character's wrists
-
Finger controls
-
Finishing the finger controls
-
Finalizing the rig

