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Lynda - ZBrush 4 Essential Training (Updated May 07, 2015)

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Topics include:

Navigating the canvas

Using perspective and floor

Creating a mesh with a ZSketch

Extracting from an existing mesh

Managing subdivision levels

Working with alphas

Masking off parts of a model

Using deformation

Using subtools

Deforming with Transpose

Painting and texturing

Creating UV maps

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