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Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity
Duration 2h 4m Project Files Included MP4
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting.Finally we'll look at real world examples of how Camouflaj Game Studio creates content for their game Republique. We'll have actual in game assets at our disposal that we can then evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an
AAA Game Studio.
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Introduction and project overview
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Using Maxstart files to speed up the workflow
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Increasing productivity by customization
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Working smarter with TurboSmooth Pro
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Applying Texel Density with TexTools
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Moving from 3D Max to UVLayout in under 2 seconds
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Creating actions to save hours of production time
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Implementing naming conventions to increase productivity
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Establishing asset scale before authoring textures
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Critical thinking and fundamentals of asset creation
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Achieving better results with texture compression
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Compressing textures to achieve Texel Density and save memory
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Conforming UV's to Texel Density standards
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Transforming a standard prop to a hero asset
