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Digital Tutors - Getting Started with Sculpting in MODO
Duration 1h 28m
Difficulty Level Intermediate
Project Files Included
Software used
MODO 701
What you will learn
In this MODO tutorial we'll use a simple creature model to learn the basics of sculpting. We'll talk about using mesh-based sculpting to quickly deform and shape our geometry. We'll set up image-based sculpting in order to create sculpted detail that is all contained within a very powerful type of displacement map.
We'll also cover the use of a multi-resolution sculpting workflow. We'll talk about setting up this common type of sculpting workflow in MODO and how we can navigate the different levels. Throughout the training we'll cover common sculpting tools, brush tips and nozzle settings that will allow us to detail our creature very quickly. In the end, you'll have the knowledge you need to begin sculpting your own models in MODO.
Tutor
Justin Marshall
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Introduction and project overview 01:09
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Working with base geometry 05:49
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Shaping the mesh 07:49
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Setting up image-based sculpting06:44
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Blocking in the main sculpted shapes 07:27
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Using a multi-resolution workflow 06:52
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Creating wrinkles 11:43
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Detailing the eye areas 09:14
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Sculpting finer details 08:04
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Using masking 07:19
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Adding high-frequency skin detail 08:06
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Adding detail with bump maps 08:20

