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Unity 5 0.1f1 for Mac
Name: Unity 3D Pro 5.0.1f1 + [Crack]
Version: 5.0.1f1
Mac Platform: Intel
Includes: Crack
OS version: 10.8+
SYSTEM REQUIREMENTS FOR DEVELOPMENT
OS: Mac OS X 10.8+.
GPU: Graphics card with DX9 (shader model 2.0) capabilities. Anything made since 2004 should work.
The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
iOS: Mac computer running minimum OS X 10.9.4 version and Xcode 6.x.
Android: Android SDK and Java Development Kit (JDK).
Windows 8/8.1 Store Apps / Windows Phone 8/8.1: 64 bit Windows 8.1 Pro and Visual Studio 2013 Update 2+.
Blackberry: 32 bit Java Runtime (JRE).
INSTRUCTIONS
Install Unity from the included .pkg file.
use chmod +x on Unity file in crack
Follow instructions included in the download (INSTRUCTIONS.txt) to crack Unity install to Pro version.
Enjoy.
RELEASE NOTES
IMPROVEMENTS
Android: Added framebuffer clear on devices that would prefer framebuffer discard but don't have the required GLES extension.
Android: Added profiling stats for blit to screen and input processing.
Android: Joystick input optimization, fixes slowdown on some older devices.
Android: Parsing device specific XML font configurations to determine system/fallback fonts in addition to the hard-coded list of font names (in 4.6.4 too).
Android: Splash screen is now shown in full screen mode.
BlackBerry: Passport device now supports landscape orientation.
Bug reporter: Added info about license type.
Editor: Android; added ability to configure JDK path in the Editor preferences (in 4.6.4 too).
Editor: Android TV; added configuration option for D-pad and gamepad support level.
GI: Added pushoff for baked lighting, can be used to fix AO artefacts.
GI: Allow higher AO exponent in Lighting window.
GI: Don't calculate AO when AO exponent is 0.
GI: Fixed inconsistent Enlighten build timings; now it should correspond to wall clock time (unless you move at near speed of light relative to your computer, in which case it might still be wrong).
GI: Moved baked tag to the proper place in UI.
GI: Output more stats per system and in total: vertex count, face count, chart count and texel count.
GI: Removed an unnecessary warning that realtime GI is not supported on PS3 and Xbox360 when finishing a bake in non-continuous mode.
GI: Sped up baked lightmap compositing.
GI: Spit out timings of the precompute and bake to the Editor log. Timer resets when clearing GI data, exiting continuous mode or cancelling a bake.
GI: Take texture transparency into account when calculating AO.
GI: Users will now be warned when building scenes with Precomputed Realtime GI ticked on platforms that do not support Realtime GI.
Graphics: Shaders now read consistent values across platforms for vertex properties that are missing in a Mesh. We have adopted the OpenGL standard, which is that normals default to (0,0,1) and tangents default to (1,0,0).
iOS: Improve launch screen support:
Added option to disable launch screen.
Added option to display relatively sized image on a specific background.
iOS: Short term fix for occasional input stuttering (in 4.6.4 too).
iOS/Metal: Defer [CAMetalLayer nextDrawable] until it is actually needed (helps with occasional framerate hiccups) (in 4.6.4 too).
Linux: Query Mesa driver for amount of video memory when feasible.
Physics 2D: Allow SurfaceEffector2D to control whether friction or bounce is used upon contact.
Physics 2D: Allow SurfaceEffector2D to control whether the impulse force is applied to the center-of-mass or contact-point.
Physics 2D: Improve PointEffector2D.distanceScale tooltip/documentation.
Physics 2D: Joint2D property 'collideConnected' renamed to 'enableCollision' to match 3D physics.
Physics 2D: PlatformEffector2D property renames based upon feedback: oneWay->useOneWay, sideFriction->useSideFriction and sideBounce->useSideBounce.
Platforms: Unity Professional users can now optionally show the builtin Unity Splash Screen on applicable platforms, in Player Settings.
Version Control: Added shortcut to save changeset window.
Version Control: Added "delete empty changesets" button.
Version Control: Close change window automatically on success.
Version Control: New changesets default to expanded now.
all list of update

