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Digital Tutors - Broadcast Modeling Tips in CINEMA 4D

CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Motion Graphics artists are able to create many elements on their own and use those in their projects. When those assets require a little more time and attention in their modeling, though, issues can pop up from time to time.

In this tutorial we'll look at some issues encountered by users as they begin to create and modify broadcast assets. The course is really for those not as familiar with modeling in CINEMA 4D and just need to make sure their assets work. We'll talk about making sure our geometry is welded together after converting from generated geometry. We'll cover methods of combining splines and creating branching splines using L-systems. We'll also clean up boolean geometry, work with pivots and use the Brush Tool to modify an object's shape.

By the end of this training you'll know a bit more about dealing the polygon geometry when creating assets for your next broadcast piece.

  1. Introduction and project overview

  2. Spline tips

  3. Controlling resolution of generated geometry

  4. Creating splines based on geometry

  5. Creating branching splines

  6. Cleaning up generated geometry

  7. Tweaking boolean geometry

  8. Working with pivots

  9. Using the Brush Tool

  10. Closing geometry holes

  11. Cloners and Arrays

  12. Reusing geometry

  13. Working with FFDs

  14. Creating twisted topology

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