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Simply Lightwave - Bullet Dynamics in Lightwave 11.6 - Volume 1 Fracturing Objects

In this five part series we take a project-based approach to using Bullet dynamics in LightWave by creating a sequence of four shots based on storyboards and concept art. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and deforming dynamics, and how to control these types to get the desired effects, as well as rendering options with multiple render passes for the final compositing. In the first part we cover how to build and prepare objects for use with dynamics, and shatter them with Modeler's Fracture tool which accompanies Bullet dynamics. We set up a shot of a mug that is fractured by a bullet and then sent to Layout for a parts body simulation.

Lesson 1: Storyboard overview and creating objects for use with dynamics

Lesson 2: Object scale in dynamics and modeling the mug

Lesson 3: UV mapping the mug

Lesson 4: Creating shatter fx with the Fracture tool and when to use it

Lesson 5: Adding the bullet and creating the fracture and spray points

Lesson 6: Running a parts body simulation of the fractured mug in Layout

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