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Angryant's Path for AI
Running on all Unity licenses and platforms, Path requires no additional installs once you have it imported into your project.
The editor interface of Path is extremely simple, yet powerful:
One central Navigation component for general setup.
Add waypoints and drag them around with regular position handles.
One Navigator component per pathfinding agent.
Tweak min/max connection- and waypoint width for automatic network generation.
Runtime, Path offers a similar API:
Start path calculations by simply assigning the targetPosition variable.
Path pre-calculation.
Custom weights based on tagging.
Path invalidation.
Automatically form new ideal connections on scene addition load/generation.

