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Amplify3DuNiTy
Multi-threaded Virtual Texture builds - build performance now scales linearly with the number of logical cores.Amplify Texture Material Context - represents the scope in
which materials are found and collected, to allow project-wide VT as
well as scene-wide VT. This effectively allows you to store all your
project's textures in the same virtual texture, therefore avoiding
texture loading times when streaming in other scenes - e.g. via
OpenSceneAdditive. It also makes possible sharing textures between
different scenes.More control over Analysis/Prepass render texture - default size is also larger to avoid missing pages on long thin polygons.More control over Mip Bias starting value - results in overall detail improvement.Support for Legacy Lightmapped shadersSupport for Unicode image file names

