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Digital Tutors - Game Character UVs Made Easy in 3ds Max
In this series of tutorials we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. We'll start off by unwrapping the head of our game character, which can be one of the most difficult parts to UV.
Here we'll get an introduction to the Peel tools. These tools are incredibly powerful and easy to master. Then we'll continue to unwrap our game character piece by piece, all while discussing tips and tricks to create perfect UVs.
Finally, we'll discuss how to combine all our UVs into a single UV set and how to get it ready for the texturing process.
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Introduction and project overview
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Unwrapping the face
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Unwrapping the head
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Unwrapping the hood
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Unwrapping the coat
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Unwrapping the pants
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Unwrapping the hands
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Unwrapping the boots
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Unwrapping the hair
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Unwrapping the eyes and teeth
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Unwrapping the final details
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Combining the character UVs
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Beginning to optimize the character UVs
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Continuing to optimize the character UVs
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Finishing the optimization of our character UVs
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Creating a second map channel
