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Digital Tutors - 2D Racing Game Series in Unity: Volume 1
Duration 2h 10m
Difficulty Level Intermediate
Project Files Included
Software used
Unity 4.2
What you will learn
In the first volume of the 2D Racing Game Series in Unity, we'll be covering how to begin prototyping our 2d racing game.
We'll begin the series by setting up our project and importing the essential files we need to get prototyping faster. Then we'll learn how to create the track prefab and how we can use it to set up a simple race track.
Once the track is built, we will create the player prefab and jump right into scripting. We'll begin with scripting the player's movement and discussing how to get the exact behavior we want. Once we have the basic movement functionality, we'll dig a little deeper by seeing how we can use velocity to create a different driving experience. Then we'll finish this volume by working on the Sprite Animation script. Here we will create a flexible system that will offset and scale our sprite sheet, resulting in a fully animated sprite.
Tutor
Joshua Kinney
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Introduction and project overview 00:59
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Setting up the project 08:54
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Building the race track 08:55
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Adding track detail 11:18
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Creating the player prefab 04:20
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Scripting player movement 10:06
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Refining the player movement 08:01
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Adding velocity functionality 08:43
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Finishing the player movement script 05:31
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Starting the sprite animation script 08:36
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Adding time and animation frames 12:51
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Finishing the base sprite animation functionality 11:20
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Tying the animations to player input 15:58
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Setting up non-looping animations 15:06
