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Render.ru - Interactive Architecture - Russian

Year: 2014

Total time: Over 30 hours

Author: Gornakov Anton

Software: Lightwave 11.X, Unity 4/5

First part:

  • The review of software and instrumental solutions for this course.

  • Fact-finding review of Lightwave.

  • The forced study of Lightwave.

  • The principles of selection of furniture for arrangement.

  • Simulation of design furniture.

  • Simulation of home decoration (5 pieces of furniture).

  • Selection of work benches. Plug-ins.

  • Texturing, scanning and export of models to Unity.

Second part:

  • Survey digression to the modern architecture.

  • Modular simulation of a fakhverkny (frame) cottage. On the example of HufHaus or DaVinchi.

  • Creation of own libraries for parametric, modular simulation in LWcad.

  • Features of architectural design and simulation for visualization in Unity and Lightwave.

  • Procedural simulation of trees in Lightwave. Texturing and setup in Unity.

  • Simulation of a net load-carrying structure with a glassing (meshsystems, spacestructures).

Third part: - Settings of objects for visualization in Unity.

  • Writing of the universal, custom, surfeysny shader for metal, wooden and plastic surfaces.

  • Writing of a shader for visualization of glass surfaces.

  • Lighting in Unity and roasting of lighting (Lightmaping).

  • Arrangement of furniture. Use of ready decisions. Optimization of models. Budgetary options.

  • Implementation of a landscape in Unity. Simulation of infrastructure elements. Terrain, SkyDome.

Fourth part:

  • Animation of the camera in Unity. Sequence of shot. Sinematik for architectural and interior visualization.

  • Animation of assembly of architectural (engineering) construction. Frame and procedural animation of effect of assembly.

  • Interactivity and methods of control of display of objects and animation.

  • GUI and uGUI in implementation of the interface and information part. Implementation of control of interactivity.

  • Interactivity of shaders, materials and objects.

  • Final assembly and ???? applications.


?????? ?????:

  • ????? ??????????? ? ???????????????? ??????? ??? ????? ?????.

  • ??????????????? ????? Lightwave.

  • ????????????? ???????? Lightwave.

  • ???????? ??????? ?????? ??? ???????????.

  • ????????????? ???????????? ??????.

  • ????????????? ????????? ????????? (5 ????????? ??????).

  • ?????? ???????????????? ???????. ???????.

  • ???????????????, ????????? ? ??????? ??????? ? Unity.

?????? ?????:

  • ???????? ??????? ? ??????????? ???????????.

  • ????????? ????????????? ??????????? (??????????) ???????. ?? ??????? HufHaus ??? DaVinchi.

  • ???????? ??????????? ????????? ??? ????????????????, ?????????? ????????????? ? LWcad.

  • ??????????? ?????????????? ?????????????? ? ????????????? ??? ???????????? ? Unity ? Lightwave.

  • ??????????? ????????????? ???????? ? Lightwave. ??????????????? ? ????????? ? Unity.

  • ????????????? ???????? ??????? ??????????? ? ??????????? (meshsystems, spacestructures).

?????? ?????: - ????????? ???????? ??? ???????????? ? Unity.

  • ????????? ??????????????, ??????????, ??????????? ??????? ??? ?????????????, ?????????? ? ??????????? ????????????.

  • ????????? ??????? ??? ???????????? ?????????? ????????????.

  • ????????? ? Unity ? ????????? ????????? (Lightmaping).

  • ??????????? ??????. ????????????? ??????? ???????. ??????????? ???????. ????????? ????????.

  • ?????????? ????????? ? Unity. ????????????? ???????????????? ?????????. Terrain, SkyDome.

????????? ?????:

  • ???????? ?????? ? Unity. ?????????????????? ?????. ????????? ??? ????????????? ? ??????????? ????????????.

  • ???????? ?????? ????????????? (??????????) ???????????. ?????????? ? ??????????? ???????? ??????? ??????.

  • ??????????????? ? ??????? ?????????? ???????????? ???????? ? ?????????.

  • GUI ? uGUI ? ?????????? ???????????? ? ?????????????? ?????. ?????????? ?????????? ????????????????.

  • ??????????????? ????????, ?????????? ? ????????.

  • ????????? ?????? ? ???? ??????????.

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