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Digital Tutors - Motorcycle Modeling Techniques in Maya

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Course Details

Run Time: 7h 58m  

Release Date: January 21, 2009  

Author: Justin Marshall  

Required Software: Maya 2009 and up  

Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface

modeling with design constraints, building complex machined and man-made parts, and methods of adding

detail for realism. Contains over 8 hours of self-paced training for artists using Maya. Popular

highlights include: Hard Surface Modeling; Polygon Modeling Techniques; Understanding Fabrication

Process; Motorcycle Parts and Components Overview; NURBS to Build Motorcycle Frame; Adding Realism with

Modeled Detail; mental ray Shaders to Blend Complex Geometry; Booleans to Create Complex Shapes; Creating

Seam Detail; Adding Welds to Metal Pieces; Adding Bevels to Edges; Modeling Different Types of Materials;

Adding Imperfections and Details; Applying Different Surface Materials; HDRI Lighting; Car Paint Shader;

Using Naming Conventions; Setting up Hierarchies for Posing; Re-purposing Geometry; Tire Treads with Bump

Map.

01.Introduction and Project Overview 01:35

02.Motorcycle parts and terms 05:45

03.Adding an image plane 05:03

04.Starting a frame with curves 07:35

05.Creating geometry along the bike frame 09:32

06.Attaching the frame together 12:32

07.Adding welds to the frame 09:06

08.Detailing the bike frame 11:54

09.Finishing the frame 12:11

10.Starting the gas tank 11:52

11.Finishing the gas tank 04:08

12.Modeling the wheel 09:58

13.Adding the tire 06:33

14.Using Booleans to add disc brakes 15:06

15.Adding front and back tires 08:38

16.Creating the front fender 06:00

17.Adding the back fender 10:20

18.Building the fork tubes 12:33

19.Building the triple tree 07:50

20.Starting the exhaust pipes 13:14

21.Detailing the exhaust pipes 10:12

22.Building the cylinders 11:14

23.Creating the heads 09:28

24.Adding rocker covers 10:17

25.Building the transmission cover 11:03

26.Finishing the transmission cover 09:57

27.Modeling the water pump 12:27

28.Adding the gear case cover 10:47

29.Finishing the engine 13:02

30.Building the belt drive 10:56

31.Finishing the belt drive 09:43

32.Modeling the swing arm 10:34

33.Adding rear suspension 10:19

34.Modeling the seat 12:33

35.Detailing the seat 07:23

36.Adding front vent piece 11:35

37.Building the radiator 09:06

38.Modeling the headlight and cowl 08:30

39.Adding the brake calipers and cables 08:08

40.Adding the handlebars 06:17

41.Detailing the handlebars 13:39

42.Building pegs and kickstand 10:44

43.Building rear plate and taillights 12:28

44.Modeling the mirrors and brake handles 09:03

45.Naming and creating a hierarchy 06:19

46.Setting up the lighting 04:38

47.Adding materials to the bike 14:05

48.Using mental ray to blend the engine block 03:51

49.Adding textures to the bike 16.55

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