No public preview image is available.
C-Media Advanced Materials Edition 1 Unreal Engine
The pack includes the below materials and variants:
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Water (Tessellated, Flat, Opaque and Translucent with depth bias opacity and coloring as well as vertex paint wave height and coloring control and emissive used for 'shimmer')
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Terrain (Tessellated with vertex blending for up to 3 different texture sets via RGB and Alpha lets you paint the height via vertex paint)
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Skin (Sub-surface scattering and advanced gloss which allows you to create realistic sweat via instanced values)
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Multi-Use Base (Can be used for just about anything from wood to metal to stone, includes emissive RGB mask support)
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Cloth (Masked, sub-surface scattering ad vertex animated via wind)
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Masked Bump Offset (Used for things like grates and railing, gives a 3 dimensional look via bump offset and masking)
In the meantime here is a quick preview.

