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Digital Tutors - Gory Effects on a Budget in CINEMA 4D and NUKE
Duration 3h 36m
Difficulty Level Intermediate
Project Files Included
Software used
CINEMA 4D R14, NUKE 7.0v8
What you will learn
In this series of tutorials, we will go through the process of texturing, rigging, animating, lighting, rendering, and compositing a CG model of guts onto a live action plate of a zombie.
We begin in CINEMA 4D with bringing in the live action plate to get an idea of how the model should move to match the footage. We then go through the process of using deformers to get realistic movements for the soft parts of the model.
After setting up our render to get all the passes we need for our composite, we move to NUKE where we set up our Read nodes with all the pieces we will need to create the shot. We then use a series of RotoPaint nodes to remove unwanted things in our shot as well as create blood on the ground behind the zombie. We use a unique color correction method for utilizing our shadow pass that gets us a perfect match to the color and tint of the live action shadows.
By the end of this training, you will not only be equipped to create a zombie limb replacement from start to finish but you will also have picked up lots of useful tips and techniques for shooting and recreating a similar scene on your own.
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Introduction and project overview 01:10
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Creating the background plate and a calibrated camera in CINEMA 4D 09:01
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Procedural texture creation 12:47
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Finishing the texturing 07:54
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Matching the carcass animation to the body movements 14:17
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Using an FFD to make the guts slide 12:57
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Perfecting the use of FFD to make the heart slide 11:57
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Using a Bend deformer to make the lower spine bones move 12:12
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Adding Jiggle deformers 11:50
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Lighting using the sky 04:26
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Creating the ground plane and its texture 12:31
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Pinning the textures and adding Compositing tags 09:55
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Rendering the guts 09:45
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Bringing in and setting up the rendered frames in NUKE 03:14
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Using a RotoPaint node to cover the poster board 06:23
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Tracking the shot for the RotoPaint transformation 03:34
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Using the clean plate and creating a Rotoscope for the legs of the zombie 08:38
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Transforming the clean plate with the tracking data 02:50
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Merging the guts 05:47
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Adding the shadow with color correction 12:02
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Adding blood on the ground 09:37
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Continuing to paint the blood 12:30
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Merging RotoPaints for blood highlights 06:47
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Animating the blood to match the zombie movement 08:11
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Blurring and color correction 06:35
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