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Udemy - Learning 3ds Max after knowing Maya Modeling
This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Maya. So if your in need of getting up to speed inside of 3ds max for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.
What are the requirements?
Understanding of Modeling inside of Maya
Understanding on Unwrapping inside of Maya
Basic understanding of modeling fundamentals
What am I going to get from this course?
Over 28 lectures and 2.5 hours of content!
Overview of fundamental UI differences
Location of most used tools and techniques for modeling
Explaining high poly to low poly workflow
Using the UV editor inside of 3ds max
Understanding the material editor
Baking out normal maps in 3ds max
Setting up custom shortcuts and options
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