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Gnomon Workshop - 3D Look Development in MODO
In this tutorial, Andras Kavalecz demonstrates how to develop a 2D concept by Stephen Change into 3D using Modo. Andras will guide the viewer through the entire process from modeling, UV layout, painting textures, replicators, lighting, shading and rendering. The goals of this demonstration is to showcase Modo's "artist-friendly" and intuitive workflow and to share how Modo can bridge 2D concept art with 3D look development - empowering the 2D concept artist with the flexibility of 3D.
Andras Kavalecz
3D Artist
Andras Kavalecz is a professional 3D artist with over 19 years of experience creating digital art for the
broadcast and games industries. His visual effects work can be seen in TV series such as Fringe, Person of Interest, Grimm, Almost Human and Agents of SHIELD. He has worked at such studios as LucasArts,
Electronic Arts, Passion Pictures and many others. During his career, Andras has gathered production experience using various leading applications and has also helped to develop in-house proprietary software.
Topics Covered
Modeling
UV Mapping
Material Setup
Texturing
Shading
Rendering
Volumetric Clouds and Dust
HDR
Chapters
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Introduction
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Tires
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Truck Part A
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Truck Part B
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Positioning Truck and Buildings
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Ground
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UVs Part A
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UVs Part B
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Material Setup Part A
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Material Setup Part B
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Procedurals
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Texturing Splatter
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Texturing Tire
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Updating Textures
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Update Tire Texture
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Shading The Buildings
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AO Passes and Render Passes
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Volumetric Final Clouds
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Volume Dust and HDR