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Gnomon Workshop - 3D Look Development in MODO

In this tutorial, Andras Kavalecz demonstrates how to develop a 2D concept by Stephen Change into 3D using Modo. Andras will guide the viewer through the entire process from modeling, UV layout, painting textures, replicators, lighting, shading and rendering. The goals of this demonstration is to showcase Modo's "artist-friendly" and intuitive workflow and to share how Modo can bridge 2D concept art with 3D look development - empowering the 2D concept artist with the flexibility of 3D.

Andras Kavalecz

3D Artist

Andras Kavalecz is a professional 3D artist with over 19 years of experience creating digital art for the

broadcast and games industries. His visual effects work can be seen in TV series such as Fringe, Person of Interest, Grimm, Almost Human and Agents of SHIELD. He has worked at such studios as LucasArts,

Electronic Arts, Passion Pictures and many others. During his career, Andras has gathered production experience using various leading applications and has also helped to develop in-house proprietary software.

Topics Covered

Modeling  

UV Mapping  

Material Setup  

Texturing  

Shading  

Rendering  

Volumetric Clouds and Dust  

HDR  

Chapters

  1. Introduction

  2. Tires

  3. Truck Part A

  4. Truck Part B

  5. Positioning Truck and Buildings

  6. Ground

  7. UVs Part A

  8. UVs Part B

  9. Material Setup Part A

  10. Material Setup Part B

  11. Procedurals

  12. Texturing Splatter

  13. Texturing Tire

  14. Updating Textures

  15. Update Tire Texture

  16. Shading The Buildings

  17. AO Passes and Render Passes

  18. Volumetric Final Clouds

  19. Volume Dust and HDR

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