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The Making of 'Smile' with Alex Alvarez
This "making of" demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, ZBrush and Photoshop, "Smile" was created in ten hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques, covering everything from creating a base mesh and laying out UVs to creating a final comp in Photoshop.
Modeling a Base Mesh from a Sketch
Laying out UVs
Detailing in ZBrush
Lighting
Layered Mental Ray skin shader
Creating a print res image
Displacement Maps