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Digital Tutors - Using MoGraph Effectors to Create a Sports Opener in CINEMA 4D
Duration 6h 14m Project Files Included MP4
In this series of tutorials, we will learn the process from start to finish of creating a sports opener in CINEMA 4D, animating it using the powerful MoGraph toolset, and compositing the shot in After Effects.
We begin by building the set from scratch in CINEMA 4D in such a way that we save a lot of time through the use of MoGraph. This also saves time in being able to quickly animate our pieces. We add more models that help to make the piece feel more customized.
After adding the textures we move onto the lighting process where we learn a few tricks for lighting a scene well without making your render take much longer than it needs to.
After rendering in CINEMA 4D, we move into After Effects where we use CINEWARE to extract our CINEMA 4D placeholders, lights, and camera. We can then easily continue the compositing process. Our shot is completed with realistic looking screens, lens flares, and other lens effects. By the end of the course, you'll learn how to start with nothing and end with a fully completed 3D motion graphics piece you can be proud of!
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Introduction and project overview
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Creating the wood panels for the background
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Using MoGraph to place and randomize the panels
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Modeling the basic box shelves
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Using MoGraph to place and randomize the shelving
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Further building out the set with more shelving
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Using MoText for buzzwords
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Adding the planes for screens
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Placing the models
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Placing the rest of the models
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Creating the foam finger
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Extruding and sweeping the pennant
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Creating and animating the camera
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Smoothing the camera's F-curves
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Creating movement for the panels with a Random Effector
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Animating the nested shelves
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Animating the other shelves by combining Step and Random Effectors
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Animating the Sweep of the foam fingers
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Animating the entrance of the screens
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Animating the entrance of the footballs
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Creating an entrance for the basketball
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Animating the entrance of the stopwatch and second soccer ball
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Animating the pennant entrance with the camera
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Bringing in the helmets
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Animating the MoText
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Finishing the MoText animations
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Creating and applying various wood textures
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Applying textures to the basketball, football, and stopwatch
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Applying materials to the soccer ball and helmets
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Finishing the materials
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Creating the sky
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Lighting the shot
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Creating reflection planes
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Adding Display Tags to certain objects
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Creating placeholders for CINEWARE
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Creating an object buffer for the screens
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Managing shadows
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Baking the camera
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Render testing
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Setting off the render
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Importing to After Effects and using CINEWARE to extract placeholders
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Placing precomposed footage with the screens
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Using the screens reflections with the object buffer and a blending mode
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Retiming and creating an animation for the clip entrance
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Finishing the clip entrance animations
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Creating the first lens flare
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Keying the lens flares
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Adding astigmatism, chromatic aberration and a vignette