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ProSequencer v1.2 for Max 2013-14

If you?re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.

Main features:

Sequence camera shots and/or Statesets.

Adds a ?Timeline Navigation Bar? comparable to the one found in After Effects.

Easy preview and render functions, quickly create previews and setup renders from a clip?s context menu.

Token based render/preview system.

Does not get in your way when you are not using it, collapses to only show the time navigation bar.

Automatically set the camera?s wireframe color to indicate if a camera?s track is selected or if camera is active.

MaxScript access to the sequence data for integrating into existing pipelines and render managers.

Sequence data is saved in the max file itself in a non disruptive way. This means the scene will just open fine even when the sequencer is not present on the system.

Additional Info:

version v1.2:

Improved: performace

Fixed: Make Preview ignores last frame bug

Fixed: Tooltip showing incorrect lengths

Now does not start when system is a renderserver

Fixed: license bug

Better workflow when using other cameras in other viewports

New feature: added ?send clip?s cam to active viewport?

New feature: added ?link active viewport camere? option.

Prevent deleting preview files on preview cancel

Immediately switch cameras on link

Fixed: bug in zebra stripping for bright themes

Navigation now starts 100% zoomed out

Starts minimized for less flickering

Now respects scenes animation range on start up.

Fixed: license bug

Well, he added a check for the All-Zeroes license number ... and that's it

So, all the existing serial numbers still work, and I added 100 more in this torrent

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