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Digital Tutors - Quick Start to NUKE Volume 3

Duration 3h 30m Project files Included MP4

Welcome to Volume 3 of the Quick Start to NUKE, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.

In this volume, we'll focus on applying photographic textures to 3D geometry right inside of NUKE. This volume will cover the ins and outs of the 3D system in NUKE and with that knowledge, you'll learn how to transform a still photograph into live video footage. We also learn how to key and integrate green screen footage in our shot. We'll also be reinforcing previously learned concepts like rotoscoping and node tree organization though at a slightly faster pace.

We'll end with color correction and learning how to use a few new finishing nodes.These tutorials are designed to be taken in sequence so we really encourage you to start with

Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

  1. Introduction and project overview

  2. Beginning with a 3D setup: Using images and cards

  3. Isolating our images with Roto nodes

  4. Placing our rotoscoped objects onto cards and cylinders

  5. Positioning our cards and cylinders in space

  6. Continuing to build our 3D scene

  7. Animating our camera

  8. Adding RotoPaint nodes to fix areas of repeated parallax

  9. Using the DisplaceGeo node

  10. Final positioning of the camera and geometry

  11. Keying the green screen

  12. Integrating our keyed footage into the shot

  13. Animating the shadow

  14. Color correcting and grading the actor

  15. Adding a rock in the foreground

  16. Fine-tuning the integration of the rock and the shadow

  17. Blurring for more realistic depth of field

  18. Editing the node tree to allow for blur control

  19. Light wrapping the actor and rock

  20. Integrating particles, fog, and a bug

  21. Adding God Rays and a Flare node

  22. Creating grain and adding the finishing touches

  23. Writing out the scene to a sequence

  24. Volume 3 Assignment 02:35

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