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shader box for unity 3d

? Blending of real-time shadows with near and far lightmaps.

Realistic shading of objects in a shadow.

? One shader for two pipelines: with/without lightmap.

? Shader for imitating precalculated GI and color bleeding.

? Specular, Self-Illumination & Transparent

properties of shaders are understood by Beast when baking. Light that is

baked into a lightmap can change its color after passing through a

transparent object.

? Toolset for calculating light probes for characters.

? A set of Blinn-Phong Light, Specular and Reflection mask, Reflection ?ubeMap, Normal map, Detail map shaders.

|DEMO1| |DEMO2|

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