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shader box for unity 3d
? Blending of real-time shadows with near and far lightmaps.
Realistic shading of objects in a shadow.
? One shader for two pipelines: with/without lightmap.
? Shader for imitating precalculated GI and color bleeding.
? Specular, Self-Illumination & Transparent
properties of shaders are understood by Beast when baking. Light that is
baked into a lightmap can change its color after passing through a
transparent object.
? Toolset for calculating light probes for characters.
? A set of Blinn-Phong Light, Specular and Reflection mask, Reflection ?ubeMap, Normal map, Detail map shaders.
|DEMO1| |DEMO2|


