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Digital Tutors - Creature Texturing in MARI
Duration 3h 8m Level Intermediate Project Files Included
Software used
MARI 2.5v1
What you will learn
When tasked with creating textures for a creature, one of the first things you should do is examine the various surfaces that the creature has. Are they flabby skin? Maybe they are rough and plate-like.
With this tutorial, we will begin by examining our mantis asset and breaking him down into texture phases by painting a mask. From here we will focus just on the soft fleshy areas, and really make them look like skin. Next we will move on to his hard surface armor pieces and create the color textures for those. By following along and creating the textures for these two areas you will learn how to use the Paint Through Tool, adjustment layers as well as various masking techniques. From here we will move on and begin to create a specular map for our creature. Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map quickly and easily with some of our painted detail.
After finishing this training, not only will you have created textures for this creepy, crawly mantis asset but you will also have added some great tricks to your MARI texturing toolbox.
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Introduction and project overview 01:19
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Setting up the project 09:35
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Planning out texture phases 11:11
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Using gradients to define surfaces 10:55
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Creating masks for our textures 08:33
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Choosing and loading images for projection 03:42
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Painting the fleshy base 10:16
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Flesh base cleanup and color correction 11:37
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Accenting the underside of the creature 11:38
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Flesh variation and detailing 12:40
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Painting the hard surface leg textures 12:40
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Painting the hard surface arm textures 09:12
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Painting the hard surface body textures 13:18
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Painting the eyes and teeth 14:14
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Painting a specular map for the skin 12:59
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Color correction and tweaks 13:52
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Painting a specular map for the hard surfaces 10:18
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Adding to the normal map 05:52
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Exporting texture maps 05:00
