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3DMotive - Character Animation for Games Volume 4
In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both.
Maya
Justin Harrison
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Introduction
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Blocking 01
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Blocking 02
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Splining the Motion
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Piecing it All Together

