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3DMotive - Character Animation for Games Volume 4

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both.

Maya

Justin Harrison

  1. Introduction

  2. Blocking 01

  3. Blocking 02

  4. Splining the Motion

  5. Piecing it All Together

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