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Digital Tutors - Creating Walk Cycles in Maya
Year: 2010
Total time: 02:50:00
What you will learn
In this Maya tutorial we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk.
We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality.
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Introduction and Project Overview
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Setting up the scene
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Beginning the Walk Cycle
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Finishing the Contact Positions
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Adding the Down Position
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Completing the extremes of the walk
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Refining the upper body and feet
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Balancing the character in the front view
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Animating the subtle rotations of the feet
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Animating a toe flap for fluidity
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Adding weight to the hips
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Animating the rotations of the upper body
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Working on the chest
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Animating the head
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Correcting the motion of the upper arm
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Wrapping up the movement of the upper arms
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The Follow-through and Overlapping Action of the elbows
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Adding Follow-through to the wrists
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Finalizing the wrists
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Refining shoulder movement
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Finalizing the Walk Cycle
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Translating a Walk Cycle Forward
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Utilizing Animation Layers to add more life to the Walk Cycle
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Smoothing the character via a Custom Attribute