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CGCookie - Max - Human skin with VRay
Introduction
In this video for 3ds max we?ll talk about Sub-surface scattering related to human skin rendering using a 3D head scan model done by Lee Perry-Smith from Infinite Realities Ltd and VRay.
What we?ll do
In Human skin with VRay we?ll prepare a photoreal human head starting from a scan model, so we?ll prepare the model checking it, and finding best way to manage it to add details and avoid artifacts. Then we?ll prepare a rendering setup with VRay, and we?ll tune a material using the VRayFastSSS2 shader. We?ll use some textures captured during scanning and we?ll add all other maps using some color correction and composite in the material editor.
