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Digital Tutors - Skill-Builder Sculpting in ZBrush and Maya

Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. You can see how the tools work as you follow along and sculpt a particular model with your tutor.

The real power, however, comes from being able to take the techniques you've learned and apply them in different ways to different projects. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of ZBrush sculpting exercises.

Each exercise will consist of three lessons covering topics from the sculpting pipeline to zsphere armature creation. In the first lesson of each exercise, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise.

This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible.

Skill-Builder: Sculpting in ZBrush and Maya content

  1. Introduction and project overview

  2. Sculpting pipeline: Skill Review

  3. Sculpting pipeline: Exercise

  4. Sculpting pipeline: Solution

  5. Hard surface sculpting: Skill Review

  6. Hard surface sculpting: Exercise

  7. Hard surface sculpting: Solution

  8. Armature creation: Skill Review

  9. Armature creation: Exercise

  10. Armature creation: Solution

  11. Facial sculpting: Skill Review

  12. Facial sculpting: Exercise

  13. Facial sculpting: Solution

  14. Topology modification: Skill Review

  15. Topology modification: Exercise

  16. Topology modification: Solution

  17. Creating accessories: Skill Review

  18. Creating accessories: Exercise

  19. Creating accessories: Solution

  20. Final Project Overview

  21. Posing concepts

  22. Topology concepts

  23. Using FiberMesh

  24. Output options

  25. Final Project Assignment

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