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Simply Lightwave - Bullet Dynamics in LightWave 11.6 - Volume 3 Mug Explosion Shot

In the third part of our Bullet Dynamics series we create a mixed simulation of the bullet hitting the mug which then explodes into shatter, using both rigid and parts body dynamics. We also look at how to match the shot angle and lighting of an object with a backing plate, before rendering out multiple passes such as shadow, depth and beauty for the full image sequence. This is a five part series where we take a project-based approach, by creating a sequence of four shots based on storyboards. We look at features of the Bullet dynamics system with rigid body dynamics, parts body dynamics and cloth, and how to control these types to get the desired effects, as well as rendering options with multiple passes for the final compositing. Scene files are provided, so the parts can be watched independently of each other.

Lesson 1: Scene set up and matching the lighting with a backing plate

Lesson 2: Creating surface materials and lighting continues

Lesson 3: Simulating bullet hitting mug and mug exploding into shatter

Lesson 4: Tweaking the dynamic simulation and adding textures

Lesson 5: Finalizing shot and setting up render passes

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