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C# Game Programming Cookbook for Unity 3D 2014

Chapter 1: Making Games the Modular Way

Chapter 2: Building the Core Game Framework

Chapter 3: Player Structure

Chapter 4: Recipes: Common Components

Chapter 5: Building Player Movement Controllers

Chapter 6: Weapon Systems

Chapter 7: Recipe: Waypoints Manager

Chapter 8: Recipe: Sound Manager

Chapter 9: AI Manager

Chapter 10: Menus and User Interface

Chapter 11: Dish: Lazer Blast Survival

Chapter 12: Dish: Metal Vehicle Doom

Chapter 13: Dish: Making the Game Tank Battle

Chapter 14: Dish: Making the Game Interstellar Paranoids

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