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C# Game Programming Cookbook for Unity 3D 2014
Chapter 1: Making Games the Modular Way
Chapter 2: Building the Core Game Framework
Chapter 3: Player Structure
Chapter 4: Recipes: Common Components
Chapter 5: Building Player Movement Controllers
Chapter 6: Weapon Systems
Chapter 7: Recipe: Waypoints Manager
Chapter 8: Recipe: Sound Manager
Chapter 9: AI Manager
Chapter 10: Menus and User Interface
Chapter 11: Dish: Lazer Blast Survival
Chapter 12: Dish: Metal Vehicle Doom
Chapter 13: Dish: Making the Game Tank Battle
Chapter 14: Dish: Making the Game Interstellar Paranoids

