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Motion boutique - Newton 2

2D layers in AE become rigid bodies in Newton

Supports masks, text and shape layers

Handles collision, friction, bounciness, gravity and more

6 types of body (static, dynamic, kinematic, AEmatic, dormant and dead)

4 types of joints (distance, pivot, piston and spring) that allow you to connect bodies with specific constraints

Provides clean, efficient and easy to use interface

Fast preview, fast export to keyframes

Comprehensive user's guide with illustrative animations for almost every property

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