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Blender for Animation and Film-Based Production 2014
CHAPTER 1 - Why Blender?
CHAPTER 2 - History of Blender
CHAPTER 3 - Blender User Interface
CHAPTER 4 - Blender in a Digital Studio Pipeline
CHAPTER 5 - Modeling Your Main Character
CHAPTER 6 - Applying Materials to Our Objects
CHAPTER 7 - Blender Internal Textures
CHAPTER 8 - UV Unwrap and External Textures
CHAPTER 9 - Introduction to Rigging: Armatures and Bones
CHAPTER 10 - The Animation Process
CHAPTER 11 - Introduction to Lighting
CHAPTER 12 - Compositing Nodes
CHAPTER 13 - Using Particles and Dynamics
CHAPTER 14 - Render
CHAPTER 15 - Final Movie Compositing
CHAPTER 16 - Python
CHAPTER 17 - Film Promotion and Conclusion


