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Blender for Animation and Film-Based Production 2014

CHAPTER 1 - Why Blender?

CHAPTER 2 - History of Blender

CHAPTER 3 - Blender User Interface

CHAPTER 4 - Blender in a Digital Studio Pipeline

CHAPTER 5 - Modeling Your Main Character

CHAPTER 6 - Applying Materials to Our Objects

CHAPTER 7 - Blender Internal Textures

CHAPTER 8 - UV Unwrap and External Textures

CHAPTER 9 - Introduction to Rigging: Armatures and Bones

CHAPTER 10 - The Animation Process

CHAPTER 11 - Introduction to Lighting

CHAPTER 12 - Compositing Nodes

CHAPTER 13 - Using Particles and Dynamics

CHAPTER 14 - Render

CHAPTER 15 - Final Movie Compositing

CHAPTER 16 - Python

CHAPTER 17 - Film Promotion and Conclusion

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