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Digital Tutors - Designing Promotional Artwork for Video Games

Duration 2h 17m Project Files Included MP4

Throughout these lessons we will create a finished piece of promotional art. We will take it from brief, to conceptualization, to completion using 3ds Max, V-Ray and Photoshop. We will cover the complete process of designing and planning the illustration, to the execution of the various elements that go into making the final piece. By the end of the tutorial you will have learned how to take a design brief and turn it into a fully realized promotional

illustration.

  1. Introduction and project overview

  2. Objectives of our project

  3. Developing the layout

  4. Planning the execution of various elements

  5. Building the 3D assets

  6. Setting up the final asset position

  7. Establishing the main lighting

  8. Administering the final shaders

  9. Applying a motion blur

  10. Rendering our image

  11. Setting up the shaders for the road

  12. Setting up the shaders for the foreground

  13. Applying the final 3D assets to our scene

  14. Setting up photographic assets

  15. Importing the 3D renders

  16. Advancing the final composition

  17. Utilizing layer passes

  18. Finalizing the remaining 3D elements

  19. Building up the background

  20. Retouching the mid-ground elements

  21. Adding flare and smoke effects

  22. Final coloring and layer adjustments

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