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Unreal Development Kit 3 Beginner's Guide book - 244 pages
What this book covers
Chapter 1
Level Design HQwill explain how to download and install UDK. It will show you
how to launch the editor, how to move and rotate around the editor, and finally explain
briefly about BSP brushes and static meshes.
Chapter 2
Hello UDKcovers the most essential tools and functions you need to know to
get started with UDK. You'll be able to quickly jump into UDK and begin feeling comfortable
using the most commonly used functions.
Chapter 3
Applying Lighting Effectscovers the different types of lighting used in developing
and designing an environment in UDK, and how light maps are used on CSG surfaces and
static meshes to reflect light off objects.
Chapter 4
Battling the Elementslooks at UDK's particle editor (Cascade) works. It will quickly
walk you through the interface of the editor and explain how a basic smoke particle, water,
height, and fog can be set up.
Chapter 5
Movement with Moversintroduces you to the world of animated level geometry in UDK, doors, and elevators, which are activated using InterpActors or triggers.
Chapter 6
Terrain will explain the reader how to set up and modify terrain in UDK.
Chapter 7
Adding Gameplay Elements into your Mapexplains how to get all of the basic
gameplay elements into your map. In this section, we'll set up a Deathmatch map, which is
the easiest type to create.
Chapter 8
Complex Event Sequencesintroduces the reader to UIScenes, for creation of HUD elements, menus, and things like subtitles and titles.
Chapter 9
Materialswill explain the basics of creating a material. We'll build some basic (but
extremely useful) materials from scratch, and in the process, learn how the material editor works.


