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Fully dynamic Occlusion Culling + LOD
Fully dynamic Occlusion Culling + LOD
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Zero baking time
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Beautifully compatible with procedural scenes
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Revolutionary ray-based LOD system
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IOC + LOD / IOC only / LOD only
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Full support of realtime shadows
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Extremely easy to use, yet remarkably powerful
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Astoundingly big scenes on mobile devices without killing their tiny cpus/gpus

