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CGCookie - Max - Photoreal Car with VRay Part 1 4.zip
This has parts 1-4
Part 1 :In Photoreal car with VRay we?ll take a look at outdoor photoreal car
rendering done using Chaos Group engine. We?ll start using a Ferrari 3D
model made for a tutorial on Blender Cookie
website. We?ll see how to prepare it to be rendered, we?ll prepare a
basic HDRI lighting rig to work with. Working on preliminary lighting
and shading we?ll use the VRay RT engine able to give instant results
during normal working session. In this way we?ll be able to work faster
to achieve a good result. We?ll work on some of the shaders just to
prepare a basic setup for car paint, glasses, tire, wheel, braking
system etc etc.
Part 2 : In Photoreal car with VRay ? Part 2, we?ll we?ll work on more
shaders/materials. We?ll finalize the braking system using VRay Power
shaders and procedural gradients, then we?ll do the same for all
tires/wheels, and then we?ll work to have right materials on some metal
logos, plastic parts and some glasses.
In Part 3 :? of Photoreal Car with VRay series we?ll cover again HDRI
lighting and shading. We?ll start making some changes to the
illumination picking a better HDR image from the web and tweaking dome
light parameters. Then we?ll go back at work on the shaders, first of
all we?ll tweak the car paint setup to obtain a more realistic result
and then we?ll work on various logo, front plastic grills, front lights
shaders and then back on tires, wheels and braking system trying to
achieve a more believable result. We?ll work a little bit on rendering
setup too, adding ambient occlusion calculation to have better
shadows/details contrast.
In Part 4:? of Photoreal Car with VRay, we?ll work at some materials on
the back area and some minor details, then we?ll tweak a little bit
other shaders as car paint, plastics, light glasses, and then we?ll work
to obtain final image tweaking rendering setup. In a future tutorial
we?ll talk about camera matching to put this car on a real life photo.
