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CGCookie - Max - Photoreal Car with VRay Part 1 4.zip

This has parts 1-4

Part 1 :In Photoreal car with VRay we?ll take a look at outdoor photoreal car

rendering done using Chaos Group engine. We?ll start using a Ferrari 3D

model made for a tutorial on Blender Cookie

website. We?ll see how to prepare it to be rendered, we?ll prepare a

basic HDRI lighting rig to work with. Working on preliminary lighting

and shading we?ll use the VRay RT engine able to give instant results

during normal working session. In this way we?ll be able to work faster

to achieve a good result. We?ll work on some of the shaders just to

prepare a basic setup for car paint, glasses, tire, wheel, braking

system etc etc.

Part 2 : In Photoreal car with VRay ? Part 2, we?ll we?ll work on more

shaders/materials. We?ll finalize the braking system using VRay Power

shaders and procedural gradients, then we?ll do the same for all

tires/wheels, and then we?ll work to have right materials on some metal

logos, plastic parts and some glasses.

In Part 3 :? of Photoreal Car with VRay series we?ll cover again HDRI

lighting and shading. We?ll start making some changes to the

illumination picking a better HDR image from the web and tweaking dome

light parameters. Then we?ll go back at work on the shaders, first of

all we?ll tweak the car paint setup to obtain a more realistic result

and then we?ll work on various logo, front plastic grills, front lights

shaders and then back on tires, wheels and braking system trying to

achieve a more believable result. We?ll work a little bit on rendering

setup too, adding ambient occlusion calculation to have better

shadows/details contrast.

In Part 4:? of Photoreal Car with VRay, we?ll work at some materials on

the back area and some minor details, then we?ll tweak a little bit

other shaders as car paint, plastics, light glasses, and then we?ll work

to obtain final image tweaking rendering setup. In a future tutorial

we?ll talk about camera matching to put this car on a real life photo.

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