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Luxion Network Rendering for Keyshot 5.0 Win32/64 by Amon^Ra
Why KeyShot Network Rendering?
The KeyShot network rendering system allows you to take advantage of multiple systems for rendering images, animations, and KeyShotVR?s. After the simple installation process, any user with KeyShot can send a ?job? to be rendered on the network. The jobs are organized into a queue that all users can view. Jobs can also be sent from the internal KeyShot queue to network rendering.
KeyShot Network Rendering Features
Master/Slave-System ? independent of KeyShot, i.e. KeyShot doesn?t have to be installed on the slave system
Easy to install and administer ? simply install, and follow the instructions.
New updates will be downloaded from within the network queue
Network Render queue ? everyone can send jobs to the network for rendering.
User system ? allows for user accounts to have manageability over current jobs in queue
Slaves will be connected automatically by sending packets across the network for detection by the master for connection
Queue shows current frame being rendered and remaining time of job
Jobs can be prioritized within the queue
Supports an ?unlimited? number of slaves with any number of cores (physical / virtual)
Slave tray application, allows the user to update the number of cores being utilized on the network
Partial image download ? if the image is not done rendering, you can download the rendered results.
Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privilages)
Slaves can be added or subtracted anytime, i.e. before, or after rendering.
Works with all versions of KeyShot 3/4(KeyShot, KeyShot Pro, KeyShot Pro Floating)
Since KeyShot?s performance increases linearly, the render performance doubles when the number of cores doubles
Support mixed networks(PC & Mac)
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