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[UE4] The Solus Project: Blueprint Continued 1
Author: Sjoerd ?Hourences? De Jong
Platform: UE4, PC
Required: UE4 4.0 or newer
Length: 3h 58m
Size: 4.59 GB
Difficulty: Advanced
The Solus Project: Blueprint Continued 1 is a complete and highly detailed training video that aims to get you to an advanced level in Blueprint scripting.
The Solus Project ? Blueprint Continued 1 continues upon the Blueprint Introduction video. Using the same content and the Blueprint scripts set up in that introduction video, this video steps it up a couple of notches. This advanced video dives deeper into Blueprint and touches on topics such as Macros, Functions, Arrays, and complex networks. In this video you will be rebuilding the Solus item, crafting, and inventory systems.
The video starts off with building player damage, death, respawn and checkpoint systems. Including spawning camera effects such as blood and broken glass. Following that the video moves on to items. First by creating an inventory system using Macros and Arrays. Then by using Functions to streamline the process of creating and modifying items. The video furthermore touches upon Enumerations, and sets up a crafting system.
The eventual outcome of this video is having a player who can take damage, die, respawn, enable checkpoints, pick up and switch between multiple items, and who can combine a pipe with branches and fire to create a torch.
Content ? 2h 29m
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Intro ? 2.30m
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Damage Systems and Camera Effects ? 25.54m
? ? Damage system and tracking health
? ? Rendering blood and glass sprites on the camera
- Death, Respawn, and Checkpointss ? 50.39m
? ? Falling Damage and damage triggers
? ? Detecting death and handling respawning
? ? Simple checkpoint system
- Inventory, Arrays and Macros ? 75.55m
? ? Creating an inventory array
? ? Allowing the player to pick up and switch between three items
? ? Using macros to control the inventory array
- Items and Functions ? 84.40m
? ? Classifying items through enumerations
? ? Creating three types of cans of food, a pipe, and roots
? ? Using functions to speed up the work and clean up
? ? Crafting system ? displaying visual cues for when items can be combined (apply points)
? ? Crafting system ? smashing open a can using a rock
? ? Crafting system ? combining a pipe with roots to form a torch
? ? Crafting system ? lighting the unlit torch on fire


