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Allegorithmic Substance Designer 4.3.0 Build 13843 Win/Mac XFORCE [Album]
Next Gen Texturing
Material Layering: 1 node VS hundreds of layers
Substance Designer 4 is the first texturing tool to introduce a material layering workflow.
Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Non linear
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.
Non destructive
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more ?I can?t come back to that point?!
4.3.0 Release Notes:
[Properties] Remember collapsed/opened parameters group
[3D View] Save image to disk
[3D View] copy image to clipboard
[3D View] Integrate Yebis 2 post effects
[3D View] Add button to display the scene properties in the bottom toolbar
[3D View] PBR / Use spherical harmonics for diffuse lighting
[Graph] use double click to display graph properties instead of single click
[Bitmap editor] Set D to reset the two colours to black&white
[Library] Add environment maps In Library
[Library] Add 30 PBR materials
[Properties] Graph icon: past image from clipboard
Bug Fixes:
[2D View] "save current image" and "outputs" buttons don't use the same code to save images
[3D View] Video Memory leak when loading several environment textures from files
[SVG] hitting X in the SVG editor makes SD crash
[Graph] Export outpus fails if images files are ReadOnly (Perforce)
[Graph] Creating input/output nodes from node uses connector label instead of identifier
Wrong reference url generated in sbs when referencing data located in a alias path
Crash when editing a bitmap
Know issues
Bakers may produce black textures when used with Yebis open. If it's the case, disable Yebis or close the 3D view as a workaround.

