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3DBuzz - Game Assets in 3ds Max - Volume 2

In the second Max series, we?ll look at creating game ready textures and geometry for foliage. In the first half, we?ll be painting textures in Photoshop, and then creating our assets to apply them to. From there we?ll learn how to bake textures from high poly geometry in 3DS Max. When we?re done, you?ll have a solid grounding, and an early start on the hardest part of game environment creation.

CREATING FOLIAGE

01 :03:06 Intro

02 :02:10 Foliage in Games

03 :13:22 PS Grass Texture

04 :14:54 Grass Assets

05 :06:38 PS Plant Textures

06 :16:01 Plant Asset

07 :15:59 High Poly Grass

08 :16:17 Baking Materials

09 :15:29 Finishing our textures

10 :10:33 Dealing with Vertex Needs

11 :13:29 Grouping Assets

12 :08:49 Painting Our Bark and Leaf textures

13 :12:28 High Poly Leaf

14 :13:20 Creating a High Poly Branch

15 :05:43 Baking Out Our Branch

16 :07:10 It's a Tree!

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