DoubleJump Academy - Houdini for Games in Unreal Engine

Build game-ready procedural assets with HDAs.

Taught by Grayson Cotrell, Dynamics Technical Artist at Naughty Dog, this 8-week course teaches you how to build powerful, production-ready Houdini Digital Assets (HDAs) and integrate them seamlessly into Unreal Engine using Houdini Engine.

You’ll learn procedural modeling techniques, real-time destruction workflows, modular asset creation, advanced shader setups, and how to build clean, artist-friendly tools for efficient production. The course also covers setting up physics, using fracturing systems, and optimizing your HDAs for in-game use.

By the end, you’ll know how to think like a technical artist - creating smart, flexible solutions that deliver fast results and hold up in production.

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